Competitions are fun starts for adults. Relay races for primary classes in the gym

Conduct free time Not only children, but also their parents love playing various entertaining games. And what could be better for them than fun relay races for adults? Let's learn about the features of organizing such events, and also consider interesting ideas for competitions of this kind.

What is a relay race and features of this type of competition

Not every group competition is a relay race. It can be called such only when, in the process of performing a speed task, participants pass each other a projectile or a turn to move along the distance.

For example, tug of war or "Twister" are not relay races, but simply games, but jumping in bags in turns - yes.

Where can such events be held?

Most often, relay races are held for children and adults in nature. This could be a park, a clearing in the forest or on the bank of a river.

This type of sports competition is held in a stadium or gym. Sometimes competitions can be organized in swimming pools/water parks. However, such events must be supervised by lifeguards, since playing in the water can have dire consequences. It is because of this that neither relay races for adults nor for children are organized in open reservoirs.

Often the venue for such events is the premises of a cafe, restaurant or banquet hall. As a rule, relay races for adults are held in such places during the celebration of weddings, anniversaries or corporate events. In the latter case, the purpose of such competitions is not only to entertain, but also to unite the team, teaching colleagues to work effectively in a team.

Basic Rules

Depending on the specific game task, the conditions for its implementation also change. However, there are general rules, characteristic of each such competition.

  • A relay race for adults or children is a team competition. The number of groups may vary, naturally from two or more.
  • The number of players in each such company must be equal. In case of a shortage, the first participants will complete tasks twice, compensating for the absence of players.
  • If one of the players violated the conditions during the task (dropped the ball, stumbled, etc.), he must return to the start and start over. This rule is not always followed. Often players are allowed to correct the mistake and continue without starting from the beginning.
  • Each subsequent participant enters the competition only when the previous one returns to the start and hands him a projectile (ball, hoop, spoon, glass, etc.). If this is not available, simply clapping your palm against your palm in the style of a “high five” is allowed.
  • If a player runs out before receiving the baton from his predecessor, he should return to the start and start all over again.
  • Victory in a competition can be awarded according to different criteria. Most often it is execution speed. So the team that finishes first is declared the winner. There are additional evaluation criteria. It all depends on the relay scenario for adults. As an example, consider the "Water Carriers" competition. To conduct it, each team is given a bucket of water and a mug. Empty measuring containers are placed at the finish line. All players take turns carrying the liquid in a cup from the start to the finish tank. The winner is determined not only by the speed of completing the task, but also by the amount of water brought.

Requirements for organizers, teams and participants

When holding any competition, its organizers must distribute players evenly among teams. This is done in order to equalize the chances of winning.

An exception may be relay races for adults in which there is a deliberate opposition between teams based on age, gender or other criteria. For example: women against men, adults against children, one class or student group against another (other).

If possible, players should be warned in advance about the dress code. As a rule, it is better for her to be athletic. When relay races for adults are held in restaurants or banquet halls during the celebration of some significant event, there is no point in warning about it. Guests will be in festive outfits, which are not very practical for participating in competitions. Therefore, when planning such events, it is worth taking this fact into account. By the way, the inadequacy of the outfits of the people present for participation in competitions of this kind can be played up in a funny way. For example, organize an obstacle race for teams of girls in high heels.

Organizers of any game must take into account physical features persons involved. Especially if these are relay races for adults in the age category 40+. If most of the participants may have problems with the heart, lower back, etc., then you should not plan competitions that require excessive physical effort from them.

If you will need to drink alcohol during the task, you should warn participants about this.

It would also be a good idea to hint at the essence of the relay if the participant is required to take off clothes, hug or kiss strangers. IN otherwise such a competition could end in scandal.

Sports relay races for adults

Competitions of this kind are not aimed at entertaining or making the participants laugh, but at testing their physical fitness. That is why the optimal place for them is a stadium or gym. As an option, it is permissible to organize similar relay races for adults in nature. However, in this case, you should clear the area as much as possible and fill in all the holes.

Below are the most popular competition options for such cases. In sports relay races for adults, those who complete the task first are recognized as winners.


Alcohol competitions

Relay races for adults in nature can be diversified if you use alcohol as one of the elements of the game. In this case, it is better if such entertainment takes place near the home or dacha of one of their participants. So that after the competition you can rest peacefully. Such relay races would also look quite appropriate at corporate events. Moreover, such competitions are held indoors without any problems.

Which drink to choose should be discussed in advance with the participants. Better not too strong. For example, low-alcohol or non-alcoholic beer. This is provided that the participants did not drink anything before. It is better not to take wine or vodka. After all, the goal of the game is not to get drunk, but to have fun or warm up before a banquet.

As a bonus, you can grab several bottles of kvass with your beer. Thus, when filling glasses with booze, you can alternate between kvass and beer. This will add an element of surprise and help keep players sober longer.

Relay races using alcohol must not run consecutively. It's better if they alternate. In addition, you should not give too much physical exercise after them.

  • "Treat your friend." This relay race is intended for a cheerful company of adults in nature. At the finish line, a table is placed with 200 g of plastic cups of beer (alternatively, you can fill half of them with kvass, the main thing is that they do not differ in any way in appearance). The first player runs to the table, takes the drink and carries it to the start. There he gives a drink to the second participant. Having consumed it, he must run for beer/kvass for the third and so on in turn until the very end. The last one brings a glass of liquid to the first one and as soon as he finishes the drink, the competition is over.
  • "Priceless Spoon" At the start, place a half-liter glass with beer, vodka or wine, and at the finish - an empty measuring glass. Each team is given a teaspoon. The essence of the competition: all players take turns scooping alcohol from a container with a spoon and, holding it in their teeth, carefully carry the priceless pile to the finish line. There the liquid is poured into an empty measuring cup. They return back as usual and pass the spoon to the next participant, who repeats the operation. The competition ends when all players from the team have taken part in it. The winner is determined in two categories: speed of execution and who managed to carry the most drinks.
  • "Intoxicated Bezrukov." For this relay race, you will need to set up a table at the finish line with 100 g cups of beer according to the number of participants. The first player's hands are tied behind his back with a ribbon. In this form he runs to the finish line. There, without the help of his limbs, he must drink one glass and then return to the start. The second player frees his hands, and the third helps the previous one tie the ribbon and he repeats the path of the first (after drinking his glass, he returns and passes the baton on). The competition lasts until all participants drink a glass. The team that finishes its alcohol tour before the others wins.

Relay races in nature

When traveling outside the city, you can hold competitions not only related to sports. Today, thematic fun starts.

Relay races for adults in such cases have a clear focus. For example, if the competition is related to testing tourism skills, it would be a good idea to hold such competitions.

  • "We're going on a hike." At the finish line, a box with things is placed for each team. The first player is given an empty backpack backpack. When the whistle blows, he runs with it to the finish line, picks up his things and returns to the beginning. Here he passes the full backpack to the next participant. He, in turn, having reached the end, unloads and, returning, gives the empty bag to his comrade, etc.
  • "Pig in a poke." For this relay you will need 2 sleeping bags for each team. Even before the start of the competition, the first player goes to the finish line and climbs into the unfolded sleeping bag. The second one is at the start with its folded copy. On command, he runs to the finish line and, having laid out his equipment, climbs inside. After this, the first one gets out of his “cocoon” and, folding it, runs to the start, passing it to the third. He rushes to the second one and, having disassembled his bag, plunges into it. After this, the second one gets out of his “shelter” and, folding it, carries it to the start to give it to the fourth. Thus, each of their players has time to be in the bag. When the last participant is there, the game is over.
  • "Herbarium". Relay races for adults can be held both in the gym and outdoors. However, this competition is only for nature. A list of medicinal herbs that can be found in the place where the competition takes place is compiled in advance. The list for the game should include approximately four types of plants, which alternate. For example: plantain, chamomile, tansy, yarrow, plantain, chamomile... Then each team is given a sheet with such a list. When the whistle blows, the first participants run around the site and look for a plantain, pick one of its leaves and bring it to the start. The next step is to pass the list to the second person, who runs with it and finds a chamomile in the clearing, picks it and brings it to the start, etc. At the end of this competition, all the plants from the sheet must be laid out on the table of each team, according to the specified order. Whoever collected this herbarium first is the winner.

Indoor relays

Carrying out similar competitions in indoors always comes with certain difficulties. So, it is impossible to highlight very long distances for relay races (except in cases with gyms). We also have to limit the use of fire and water (except in water parks and swimming pools).

Among the advantages is the ability to include funny melodies or sounds that accompany the competition. This will diversify the game and also make such relay races fun for adults.

For example, in the “Walk Like Animals” competition, during the “start-finish-start” distance, the voices of different animals are turned on in a free order for each participant. The player must quickly recognize each of them and begin to move like this creature. In the final, such a game is assessed not only by the speed of completing tasks, but also by the level of artistry.

If team members don't know each other well, the Census Relay can be used as a way to correct this. Each team is given a marker, and a sheet is hung at the finish line. The first participant, having reached there, writes down the name of any player on his team, except his own. When returning, he passes the marker to the next player. He also makes a recording, etc. You can only add names to the list of other people from your team and those who are not yet there. The competition ends after all players are listed at the finish line.

You can make this competition somewhat more difficult if you allow names to be written down only by putting a marker in your mouth and clasping your hands behind your back. True, in this case it should not be with the players (as a relay baton) but should lie next to the fixed sheet at the finish line.

A huge advantage of the premises is the flat floor. In this regard, you can safely play the game “Guide”. At the start-finish interval, pins (or 1.5 liter bottles filled with water) are placed at a distance of half a meter between each other. Each participant is blindfolded and the team must tell him how to walk so as not to knock down the pins during the game. At the finish line, he takes off the bandage and runs back to the start on his own, passing the turn to the next one.

Funny relay races for adults without complexes

This type of competition is held more often indoors. Usually it is an invariable attribute of wedding celebrations, less often of corporate events. These are the so-called "adult games". Relay races of this kind are always characterized by a certain piquant twist. Let's look at several similar competitions.

  • "Lifeline" For this competition, the finish line should be pushed back as far as possible. One of the participants is put in her place. It is to him that the team must extend that very “lifeline” made from their own clothes. How to play? When the whistle blows, the first player runs from the starting line to the comrade being saved. At the finish line, he takes off any part of his clothing and gives it to him, and returns. The next participant at the finish line also loses part of his outfit, tying it to the previous one. In this way, each of their teams “donates” part of their outfit to form a “rope”. If all the players managed to participate, but there is not enough woven rope to reach from start to finish, they will have to participate in the second circle. The competition lasts until one of the teams wins or the clothes run out (within reason). The competition should be assessed not only by the speed of its completion, but also by the number of repeated runs by players.
  • "Magic ring". The players are given matches without sulfur (toothpicks are absolutely not suitable) and, holding them between their teeth, they must pass the ring to each other with their help. The team that does it faster than others will win.
  • "Apple Kiss" Players are divided into pairs consisting of representatives of the opposite sex. The first ones stand opposite each other and squeeze an apple between their stomachs (can be replaced with an orange or something similar). Their task is to raise it to lip level without using their hands. Once they succeed, the fruit is passed on to the next pair, and they perform exactly the same task. The team that finishes it faster than others wins.

Joint relay races for kids and their parents

Finally, it is worth considering competitions designed for the participation of both adults and children. Such events are best held outdoors in the summer. To make it more fun, it is better to create mixed teams, with an equal number of children and parents. Although you can divide them by age. However, in such cases, you will have to select tasks very carefully so that the chances of winning them are equal. Below are competition ideas for mixed teams.


In addition to the above relay races for children and adults, competitions can also be held in nature using inflatable pools. In the heat they will become in a great way cool down and will be safer than a body of water. An example of the use of such a projectile is the game “Catch a Fish”. In this case, each team needs its own small pool. It is placed at the finish line and toys or cubes are placed in the center of it. It is important that they do not float, but lie on the bottom. Their number should correspond to half the players on each team. So, adults line up at the finish line, and children line up at the start. When the whistle blows, the first child runs to the pool, climbs into it and takes out a toy. He passes it to an adult, who runs back to the start and passes the baton to the next child. Thus, by the end of the game, all children must swim and be near the finish line, and parents must move to the start and acquire the toys they caught.

These competitions will help teachers and parents entertain their children. They can be carried out in classes, festive events, at home, on the street.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Who is faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls along the ground, launched by hand,
- players kick the ball,
- players throw the ball with both hands from behind their heads.

Ball in the ring

Teams are lined up in a single column, one in front basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor.
- instead of large balls, you can take 6 tennis balls,
— instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip.
Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, A turnip catches a mouse. The team that pulled out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 big ball. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay the fastest wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the starting line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Courtesy check

This competition is tricky and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by accident, drops her handkerchief. The boy who guessed to pick up the scarf and politely return it to the girl wins. After this it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

The basis is a fairy tale with a sad ending (for example, the Snow Maiden, the Little Mermaid, etc.). And the children are given the task of thinking about how this fairy tale can be remade, using characters from other fairy tales, so that it ends happily. The winner is the team that plays out the fairy tale in the form of a mini-play in the most funny and cheerful way.

Train

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Stronger and more dexterous participants – “groovy” ones – become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Story competition folk tales

Children are divided into two teams. The presenter says the first words from the title of folk tales; participants must say the entire title. The team that gives the most correct answers wins.
1. Ivan Tsarevich and the gray... (wolf)
2. Sister Alyonushka and brother... (Ivan)
3. Finist - Clear... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike... (order)
7. Moroz... (Ivanovich)
8. Snow White and the seven... (dwarfs)
9. Horse - ... (Humpbacked Little Humpback)

Speak without mistakes

Whoever pronounces these proverbs better will win:
Sasha walked along the highway and sucked on a dryer.
Karl stole corals from Clara, and Clara stole a clarinet from Karl.
The ships tacked and tacked, but did not tack.
He reported, but didn’t report enough, but when he began to report more, he reported.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to a freeway made from sports pins. Handing the steering wheel to the driver, the presenter offers to practice and drive so that not a single post is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns about danger. When the path has been completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pins the least wins.

Sharp shooters

There is a target on the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and encourages the losers.

Keep your balance

With their arms extended to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The last one to leave the race wins.

Horror

The conditions are as follows: there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he consciously took the risk of becoming everyone’s laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the remaining participants are divided into balalaika players, accordionists, trumpeters, violinists, etc., depending on the number of participants. At a signal from the conductor, who points to a group of musicians, they begin to “play” to the tune of any famous song: balalaika players - “Trem, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, accordionists - “tra- la-la." The difficulty of the task is that the pace of change of musicians is constantly increasing, the conductor points first to one group, then to the other, and if the conductor waves both hands, then the musicians must “play” all together. You can make the task more difficult: if the conductor waves his hand strongly, then the musicians must “play” loudly, and if he waves his hand a little, then the musicians “play” quietly.

Game "Collect a bouquet"

2 teams of 8 people each participate. 1 child in the team is a gardener, the rest are flowers. On the heads of the flower children are hats with images of flowers. Flower children squat in a column, one at a time, at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener’s back. Already the two of them run to the next flower, etc. The team that runs to the finish line first wins.

Ring

You will need a long cord and a ring. Thread the cord through the ring and tie the ends. Children sit in a circle and place a cord with a ring on their knees. In the center of the circle is the driver. Children, unnoticed by the driver, move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music stops, the ring also stops. The driver must indicate who currently has the ring. If you guess right, you change places with the one who had the ring.

And I!

A game of attentiveness.
Rules of the game: the presenter tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action mentioned in the story can be performed by a person or remain silent if the action is not suitable. For example, the presenter says:
“One day I went into the forest...
All: “Me too!”
I see a squirrel sitting on a tree...
-…?
The squirrel sits and gnaws nuts...
— ….
- She saw me and let’s throw nuts at me...
-…?
- I ran away from her...
-…?
- I went the other way...
— ….
- I’m walking through the forest, picking flowers...
— …
- I sing songs...
— ….
— I see a little goat nibbling the grass... -...? - As soon as I whistle...
— ….
- The little goat got scared and ran away...
-…?
- And I moved on...
— …
There are no winners in this game - the main thing is a cheerful mood.

Repeat

Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn. When the whole team has finished showing, the game can go on for the second round. A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Sparrows and crows

You can play alone with a child, but it’s better with a group. Agree in advance what the sparrows will do and what the crows will do. For example, with the command “Sparrows,” children will lie down on the floor. And when the Crows command, climb onto the bench. Now you can start the game. An adult slowly pronounces, syllable by syllable, “Vo - ro - ... ny!” Children must quickly perform the movement that was assigned to the crows. Whoever completed it last or got it wrong pays a forfeit.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins, which they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The first catcher to free himself from his clothespins wins.

Looking for the ball

The participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it further to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command “Look!” children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a pre-agreed place and knocks with a stick with the words “The ball is mine!” If other players guess who has the ball, they try to catch up with him and grab him. Then the ball goes to the player who caught up. Now he is running away from the others.

Glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the leader’s signal, the children begin to rewind the ball onto a pencil. One of the children holds the ball, the second winds the thread around the pencil. The pair that completes the job the fastest wins. A second prize can be awarded for the neatest ball.

Two rams

This game can be played in pairs taking turns. Two children, with their legs spread wide apart, bend their torsos forward and rest their foreheads against each other. Hands clasped behind back. The task is to confront each other without budging for as long as possible. You can make the sounds “Bee-ee”.

Potato

Invite the children to test their attentiveness, observation and reaction speed. It's very easy to do. Let the guys answer any of your questions: “Potatoes.” Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is not hard to imagine. Whoever makes a mistake leaves the game. Don’t forget to forgive the most inattentive ones after the first two questions, otherwise you will have no one to continue the game with. Here are some questions you can ask:
— What did you have for lunch today?
-What would you like to eat for dinner?
- Who is this who is late and is entering the hall now?
— What did your mother bring you as a gift?
-What do you dream about at night?
— What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

Truckers

Plastic cups or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length (according to the child’s height) are tied to the cars. On command, you must quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reaches the finish line the fastest and does not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. There is an unfolded newspaper on the floor in front of the players. The task is to crumple the newspaper at the presenter’s signal, trying to collect the entire sheet into a fist.
Whoever can do this first is the winner.

Clever janitor

To play, you need to prepare a broom and “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the “janitor.” The janitor is selected. The “janitor” stands in a circle with a broom. At the leader’s signal, the rest of the participants pretend to be the “wind,” that is, they throw pieces of paper into the circle, and the “janitor” sweeps out the trash. The “janitor” is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

Self-portrait

Two slits for hands are made on a sheet of whatman paper or cardboard. Participants take each sheet of paper, insert their hands into the slots, and draw a portrait with a brush without looking. Whoever has the most successful “masterpiece” takes the prize.

"Monkey"

Children are divided into two teams. After which the players of the first team confer and think of a word for one of the players of the second team. His task is to show this word to his team members only with gestures, without using any sounds or words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as “car”, “house”, and ending with complex concepts, names of films, cartoons, books.

Snowflake

Each child is given a “snowflake”, i.e. a small ball of cotton wool. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The most dexterous one wins.

Land - water

Participants of the competition stand in one line. When the leader says “land,” everyone jumps forward; when they say “water,” everyone jumps back. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word “water,” for example: sea, river, bay, ocean; instead of the word “land” - shore, land, island. Those who jump at random are eliminated, the winner is the last player - the most attentive.

Drawing a portrait

Participants try to draw a portrait of any of those sitting opposite. Then the leaves are sent in a circle. Everyone will try to write on the reverse side who they recognize in this portrait. When the leaves go around the circle and return to the author, he will count the number of votes of the participants who recognized the one drawn. The best artist wins.

Lock

Players are given a bunch of keys and a locked padlock. It is necessary to pick up the key from the bunch and open the lock as quickly as possible. You can put a lock on the cabinet where the prize is hidden.

Sniper

All players close their eyes and pull matches from the pile one at a time. You cannot show your match to your neighbor. One of the matches is broken, and the one who takes it out becomes a sniper. Then everyone opens their eyes and the day begins. A sniper can kill a player by looking into his eyes and winking. The “killed” person leaves the game and loses the right to vote.
If one of the players witnesses a “murder”, he has the right to say loudly about it, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out whether they made a mistake. The sniper's task is to shoot everyone before he is exposed, and everyone else's task is to expose the sniper before he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the symmetrical leg of its neighbor. Inside the circle there is a ball, which the players try to score into each other’s goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, boy-girl-boy-girl, and so on), with the driver in the center. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, point to me!” And again! And two! And three!”, at this time the driver, closing his eyes and pointing his hands forward, rotates in place, and when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown to them also goes to the center, where they stand back to back. Then everyone else claps their hands again, saying in unison: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek) the one who came out, if in one direction, they shake hands. After which the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex spinning in the center the words “Aram-shim-shim, ...” are replaced with “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and my favorite one is this one!”, although in general it doesn’t matter.
While playing the game younger age, it makes sense to replace kisses with scary faces that the two in the center make at each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one standing to the right of the free space says loudly, “And I’m coming!” and goes over to him. The next one (that is, the one who is now standing to the right of the empty seat) loudly says “Me too!” and moves on to him, the next one says “And I’m a hare!” and also takes place on the right. The next one, moving on, says “And I’m with...” and names someone from those standing in the circle. The task of the one who was called is to run to an empty place. In this game, you can add a driver who will wedge into an empty seat when someone is thinking too long.

Game "Lanterns"

This game involves 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands raised and return them back in the same way, without extinguishing the fire (i.e. without bursting the ball).

Competition "Who can collect coins faster"

The competition is open to 2 people (more is possible). Game coins made of thick paper are scattered around the site. The participants' task is to collect money blindfolded. The one who collects the most coins the fastest wins. This competition can be repeated 2 - 3 times.

Rain

The players are free to sit in the room. When the text begins, everyone performs voluntary movements. With the last word “stopped,” all movements stop, the participants in the game seem to freeze. The presenter, passing by them, notices the one who moved. He leaves the game. A wide variety of movements can be used, but always while standing still. At the end of the game, the presenter also marks those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop,
Water Saber,
I cut a puddle, I cut a puddle,
Cut, cut, didn't cut
And he got tired and stopped!

Surprise

A rope is stretched across the room, to which the
various small prizes. The children are blindfolded one by one and given
scissors and they cut off their prize with their eyes closed. (Be
Be careful, do not leave children alone while playing this game!).

Cockroach race

For this game you will need 4 matchboxes and 2 threads (for two participants). The thread is tied to the belt in front, and a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging boxes between their legs like a pendulum, participants must push boxes lying on the floor. Whoever covers the pre-determined distance faster is considered the winner.

Fishing

A deep plate is placed on a chair, participants must take turns throwing a button or a bottle cap into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and exciting for kids.

Watchman

The guys sit on chairs so that a circle is formed. There must be a player behind each person sitting on a chair, and one chair must be free. The player standing behind him must discreetly wink at any of those sitting in the circle. All seated participants must face the player with an empty chair. A sitting participant, seeing that he has been winked at, must quickly take an empty seat. The functions of the players standing behind those sitting are to prevent their players from going to empty seats. To do this, they just have to put their hand on the shoulder of the person sitting. If the “guard” does not release the “fugitive”, they change places.

One - knee, two - knee

Everyone sits down on chairs again in a tight circle. Then everyone should place their hand on the right knee of the person on their left. Did you put it in? So, now, starting with the counselor, a light hand clap should pass clockwise across all knees in turn. At first - right hand counselor, then left hand his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the counselor, etc.
The first round is held so that the guys understand how to act. After this the game begins. The one who made a mistake during the game removes the hand that either delayed its clap or made it earlier. If a player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor gives the count faster and faster, under which the clap should be made. The last three players standing win.

Figures

The players stand in a circle. A rope is stretched inside the circle, which everyone holds on to with their hands. The presenter explains that it is necessary, with your eyes closed, without opening your hands, to build a square, an equilateral triangle, a star, using only oral conversations.

Elena Burkatskaya
"Fun starts for adults." Sports entertainment scenario for teachers

Burkatskaya E. A, teacher of the highest qualification category.

Leading: Hello, Dear friends! Today, the most dexterous, quick-witted and intelligent teams will prove in a fair and open fight that they are worthy of the title “Champions!” Today on our site: teams meet in the “Fun Starts” competition: employees kindergarten. The motto of our competitions (all teams together with the leader)

"Let's remember old victories

And we’ll wear sneakers again!”

Command representation: Today the team “Oba-na” is taking part in our competitions, team captain: ….

Team captain: our motto: “We are girls anywhere,

We are girls - “Both-on”!

Even if you burst

Even if you crack

Both come first!

Leading: And the Strelka team, team captain:….

Team captain: our motto: “We are poor girls,

If we don't win,

At least we'll have some fun"

Leading: as you know, every olympiad has its own song. Therefore, our first warm-up is a breathing warm-up. We will perform the song of our Olympics. It's called "Song of Sports Teachers."

We're having fun, fun, fun today

We are educators, which means

We can do everything

We'll run once and twice

To loud shouts of “Hurray!”

And may our backs not hurt too much

We're heading to the start

Suits with old sneakers

in the closet we will find

And in our gym

We will gather friendly teams.

May it be very difficult for us tomorrow

But don’t give up victory to anyone.

Let's play fair!

We won't give up, no

Just know it!

Leading: After such a good warm-up, we move on to the competition program.

Relay No. 1.

Equipment: relay batons.

The first participant picks up baton, runs, runs around the counter and, returning to the team, passes the baton to the next participant. The team that finishes the relay first wins.

Relay No. 2.

Equipment: hoops, skittles.

3 hoops lie on the floor at an equal distance from each team. The first participant receives three pins and, on command, carries them, placing one pin in each of the hoops, runs around the stand and passes the baton to the next participant by touching his hand. The next participant collects pins from the hoops, runs around the counter and passes the pins to the third participant. The third participant places the pins again. The team that finishes the relay first wins.

Relay No. 3.

Equipment: soft rugs.

Each team has two soft rugs. With the help of which teachers need to move to the other end of the hall. Run back.

Relay No. 4.

Equipment: plastic glasses with water.

Each of the two teams is given a plastic cup filled to the top with water. At a distance of 5 meters from each team, make a mark (place a flag, draw a line). The task is to carry (run) the glass to the mark and back, then pass the glass to the next player. Each team member must carry the glass back and forth. The team with the most water left in the glass wins.

Relay No. 5

Equipment: 2 long ropes.

The whole team participates. Participants tie their legs in such a way that left leg was tied to right leg neighbor, and the right one, respectively, to the neighbor’s left leg. In such a combination, the team must go to the other end of the hall, go around the pin and return back, choosing the desired tactics. If one player falls, the entire team returns to the starting point or receives a penalty point.

This concludes our competition.

While the jury is summing up the results, I ask the teams to untie their legs and remove the ropes.

Dear teachers, you competed well today, and your fans cheered for you very well, and this undoubtedly gave you strength. Let's turn and greet our fans and all together, in unison, tell them “Thank you!”

Rewarding.

Our competition has come to an end, but whatever the results, we will assume that “Friendship!” has won today.

Here you will find the most popular and common sport games for adults, as well as their detailed description. To do this, go to the appropriate pages:



























Currently there are a large number game types sports in which adults can take part. Unfortunately, even children in the age of computer technology cannot be forced to do anything more active than virtual battles. The same misfortune befell adults - many quite serious citizens prefer to conquer castles and lands in an online toy active recreation. A good replacement for such games can be found on the website in the section.

Or perhaps they simply do not know about the beneficial effects on the body and quality of life that sports can have. Of course, few people like tedious exercises, so sports games for adults remain the best option for keeping the body in good shape.

Sports fun for adults with a ball

Physical education activities with a ball are widespread.

Such games include:

  1. Everyone's favorite football, which can be played by men and women.
  2. Basketball, where tall people are especially valued.
  3. Tennis, etc.

Everyone can choose their own ball game to suit their taste. The easiest way to organize Soccer game, it only requires players, a ball and a suitable field, and the goals can be improvised. This game will teach you how to run fast, instantly react to your opponents’ movements, calculate the strength and accuracy of a strike, and most importantly, how to work as a team, trusting each other, communicating, and interacting. The latter qualities are perhaps more important sporting success, because you can get much more pleasure from a well-coordinated game together than from sitting in a bar.

Sports games for adults play an important role in physical and emotional health:

  1. The work of various muscle groups perfectly trains the body and stimulates blood circulation.
  2. Improved blood circulation in turn improves mood and improves well-being. And what joy every goal scored brings!

If football is still closer to the male half of humanity, then girls can warm up and improve their health by playing tennis or. The most important thing here is coordination, which, however, develops in the process.

Weight-conscious ladies will rejoice at the number of calories burned when intense jumping and hitting with a racket. And some girlfriends will even have time to discuss pressing problems while the shuttlecock is flying. In the warm season, it doesn’t cost anything to find a playground in nature, then the invigorating influence of fresh air will also be added to the entertainment and training aspect.

Sports relay races for active recreation enthusiasts

Nothing invigorates like the spirit of competition, and it is present in abundance in sports relay races. Proving your superiority in agility, strength, jumping ability or endurance is sometimes more enjoyable than a simple football victory.

All members of the winning team experience an unprecedented emotional uplift, which has a good effect on the relationship between them. It is not without reason that some companies introduce the practice of so-called team building, trying to achieve team cohesion.

Frivolous “fun starts” will give a lot of adrenaline and pleasant impressions to both the company of old friends and a group of co-workers. For lovers of such entertainment, you can choose a lot of interesting options:

  1. Funny competitions that require you to rip off an attached ball or scarf from the participants of the “enemy” team.
  2. There may be a traditional tug-of-war, which usually ends in a pile of mala.
  3. Players with good physical training, you will more like speed races and distances with obstacles, where you have to tumble, do push-ups and jump over traps on the way to the finish line.

In any case, such physical education will bring both joy and tone to the participants.

Extreme sports entertainment for adults

Amateurs at all thrills will definitely choose extreme sports games for adults. This is understandable - such an amount of adrenaline can only be achieved through direct injection. Extreme entertainment Young people practice it more often, but there are also fans of this sport among the older generation.

Urban games of varying degrees of difficulty stand out as a separate area. They have a certain scenario, a whole staff of employees and presenters, maps, inventory, artifacts that need to be captured or found. Such games can take place during the day or at night, on the surface or even underground, in abandoned sewers.

Participants receive a task in advance and set off on an adventure. The most important thing here is erudition and dexterity, as well as good reaction and readiness to run, jump, climb over walls, running away from the enemy.

Speaking about the city and extreme sports, it is impossible not to mention the famous parkour, aimed at developing a special attitude towards your body and its capabilities. The main activity of a tracer (as those who practice parkour are called) is searching for a road where there is none:

  • Roofs.
  • Fences.
  • Closed areas.
  • Trees.
  • Landings.

Of course, such an amazing sport requires training and remarkable strength, but it also gives a lot. This is both a quick move around the city, a good workout, and a significant adrenaline rush.

The effect on citizens sitting too long in the office is no less exciting:

  1. Airsoft.

It’s difficult to say which physical entertainment is better, but the principle is the same everywhere: you need to shoot the enemy team with in-game weapons. It’s a game because it doesn’t hurt or kill, but you can easily get hit in the eye with paint or a plastic ball, so participants prefer to wear safety glasses and a special suit.

Those who like to tickle their nerves will be completely satisfied with these competitions, because what could be more dangerous than being suddenly “shot” from around the corner by a disguised “enemy”. More details about various types dangerous entertainment can be found here “Extreme Games”.

In general, whatever the competition, there is no doubt about its positive impact on the life of an adult, whose activities can very often be associated with sitting position. But it’s even more interesting when sport turns into an exciting game.

A description of a variety of games for adults and children can be found here “”, where leisure options for adults are described in a separate category “”.

You can easily find any game or page on our resource. To do this, you need to use it - it is very convenient and understandable.